'Mech Prices (C-Bills)
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Formerly believed to be a design nearly exclusive to the enigmatic Wolf Dragoon’s mercenary company (now known to be a splinter group of Clan Wolf, which may make the design of Clan origin), the Annihilator is a formidable, heavily armored, short- to medium-range powerhouse. One noted weakness is that many of its various configurations rely too heavily on ammunition-based weapons, thereby making them harder to support in the field.
C-Bills: 4,400,000
ID Name: ANHI932
Chassis: 100ton- Star League MN-01 Power Plant: Nissan 200
Cruising Speed: 22 kph Maximum Speed: 32 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Starshield Special-b Communications System: Garret T19-G
Targeting and Tracking System: Wasat Aggressor Type 5 Weapons System: 4 LB 10-X Cannons
4 Medium Pulse Lasers
After repulsing a vicious Clan assault on their capital world of Luthien in 3051, Draconis Combine forces were able to salvage numerous Clan OmniMechs. Study and evaluation of these captured units led to a technological breakthrough: Inner Sphere OmniMechs. One of the first of this new breed to be developed was the Avatar, based heavily on the Clan Vulture design. Heavily armed and armored, the new OmniMech can stand toe to toe with many Clan and most Inner Sphere designs of similar size.
C-Bills: 2,500,000
ID Name: AVR778
Chassis: 70ton- Standard Power Plant: 280 XL
Cruising Speed: 43 kph Maximum Speed: 65 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: Luthien Armor Works
Armor Source: Standard with case Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: 2 Medium Lasers
2 Machine Guns
2 Medium Pulse lasers
LB 10-X AC Autocannon
2 lrm 10s
Artemis IV fcs
The Black Hawk is capable of many tasks, but excels at none. Though versatile, powerful and maneuverable, the Black Hawk cannot match the power of heavier ‘Mechs or the maneuverability of lighter ‘Mechs.
C-Bills: 1,500,000
ID Name: BHWK916
Chassis: 50ton- Standard Power Plant: 250 XL
Cruising Speed: 54 kph Maximum Speed: 86 kph
Jump Jets: 150 Meters Torso Twist: no
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Standard Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: 12 ER Medium Lasers
Work on the Bushwacker actually began before the Clan invasion, but was delayed and nearly canceled due to problems caused by the chassis’ unusual shape. The entrance of the Clans solved that problem, as designers found the answers to their problems in captured Clan Vulture schematics. The revamped Bushwacker began full production in 3053 and is already a common sight in Inner Sphere units guarding the Clan border.
C-Bills: 1,300,000
ID Name: BSWX12
Chassis: 55ton- Earthwerks GRF Power Plant: Hermes
Cruising Speed: 54 kph Maximum Speed: 86 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: TharHes Industries
Armor Source: Kallon Unity Weave Ferro-Fibrous with case Communications System: TharHes euterpe HM-14
Targeting and Tracking System: TharHes Ares-8a Weapons System: 1 autocannon 10
2 lrm 5s
ER Large Laser
2 Machine Guns
A very new design first seen during the Clan assault on Luthien, the Cauldron-Born is generally seen only among the Smoke Jaguars. Inner Sphere opponents named it after the unstoppable zombies of Irish myth, because of its ability to sustain massive damage and still remain operational. The heavy OmniMech mounts a veritable arsenal of weaponry as well, one of the major reasons for its success on Luthien.
C-Bills: 1,900,000
ID Name: CXWHS666
Chassis: 65ton- Endo Steel Power Plant: 325XL
Cruising Speed: 54 kph Maximum Speed: 86 kph
Jump Jets: None Torso Twist: no
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Ferro-fibrous Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: ER Medium Laser
Gauss Rifle
LB-5X AC Autocannon
SRM 2
Lrm 10
The Champion is quite a venerable design, reaching peak production during the heyday of the original Star League. Few examples of the once popular ’Mech survived the Succession Wars; most of those that did are in the hands of ComStar or the Clans. The Champion’s main assets are its speed and weapons payload — despite being as fast as many medium ’Mechs, the Champion mounts an impressive weapons selection. The price of this was relatively poor armor protection, one of the major reasons that few of these designs survive today.
C-Bills: 1,700,000
ID Name: CHP272
Chassis: 60ton-Bergan xi Power Plant: Vlar 300
Cruising Speed: 54 kph Maximum Speed: 86 kph
Jump Jets: None Torso Twist: no
Arm Swing: no Version Manufacturer: Bergan Industries
Armor Source: 2/Star Slab Ferro-Fibrous Communications System: Garret T-11C
Targeting and Tracking System: Mercury-IV with Artemis IV FCS Weapons System: srm 6
2 medium lasers
2 small Lasers
LB 10-X Cannon
Artemis IVFCS
Though supposedly named Daishi (Great Death) by a member of the Draconis Combine’s criminal underworld, the name seems particularly apt. No ’Mech is bigger or deadlier. Though the left shoulder mount augments the firepower, it is the bundles of lasers, autocannon and other arm pod weapons that make the Daishi most fearsome. In most configurations, the heat buildup is tremendous. The Daishi is, nevertheless, an assault ’Mech in the purest sense, able to wade through almost any other defense.
C-Bills: 4,500,000
ID Name: DSHI445
Chassis: 100ton- Standard Power Plant: 300 XL
Cruising Speed: 32.4 kph Maximum Speed: 54 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Standard Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: 2 Ultra-5 AC
Autocannons
4 Medium Pulse Lasers
4 ER Large lasers
LRM 10
Like the Annihilator, the Firefly is almost never found outside the Wolf’s Dragoons. The Dragoons use it as a scout ’Mech, utilizing its fair speed and jump capability to discover enemies and provide targeting information for artillery. As a recon design, the Firefly carries few weapons, though it has enough to protect itself if discovered performing its mission. To increase its survivability, designers gave it the most armor a ’Mech of its size could carry, something that has saved more than one Firefly.
C-Bills: 400,000
ID Name: FRLY118
Chassis: 30ton- Earthwekrs Power Plant: GM 150
Cruising Speed: 54 kph Maximum Speed: 86 kph
Jump Jets: 120 Meters Torso Twist: no
Version Manufacturer: Unknown Armor Source: Standard
Communications System: Datcom 18 Targeting and Tracking System: Radcom TXX
Weapons System: 3 medium lasers
lrm 5
Anti-Missile System
The Mad Cat was the first OmniMech to appear in the Inner Sphere. Though bearing a superficial resemblance to the Inner Sphere Catapult, its advanced technology and superior weapons put an end to any comparisons. Capable of laying down a punishing barrage of weapons fire at any range, the Mad Cat has become all but synonymous with the Clans and their assault against the Inner Sphere.
C-Bills: 3,000,000
ID Name: MDCT4426
Chassis: 75ton- Endo Steel Power Plant: 375 XL
Cruising Speed: 54 kph Maximum Speed: 86.4 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Standard Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: 2 Machine Guns
2 ER medium lasers
medium pulse laser
2 ER large lasers
2 LRM 20s
The Orion is an ancient BattleMech design. Created by the long gone Terran Hegemony as the first truly heavy ’Mech, the Orion has acted as the brute force of major offensives for over 500 years. Even today, the Orion is still a formidable ’Mech. The longevity of the Orion is due to the simple, yet efficient placement of systems within the roomy chassis of the ’Mech. Techs enjoy working on Orions, marveling at the ease of finding and replacing bad components.
C-Bills: 2,700,000
ID Name: ORN6637
Chassis: 75ton- Kali Yama Power Plant: VLAR 300 XL
Cruising Speed: 43.2 kph Maximum Speed: 64.8 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: varies
Armor Source: varies Communications System: Irian Orator 5ki-10j
Targeting and Tracking System: Wasat Aggressor type 5 Weapons System: LB 10-x Cannon
SRM 4
LRM 20
2 Medium Lasers
Narc Beacon
With the development of OmniMech technology in the Inner Sphere, the Draconis Combine began updating old designs. The aging Jenner, the Combine’s perpetual scout ’Mech, was upgraded and refitted, resulting in the Owens. Developers filled the new design with upgraded technology for scouting and improved upon the old Jenner’s already impressive speed. This makes the new OmniMech a formidable recon unit, but leaves little space for weaponry; on its own, the Owens lacks combat effectiveness.
C-Bills: 500,000
ID Name: OWNS2
Chassis: 35ton-Standard Power Plant: 280 XL
Cruising Speed: 86 kph Maximum Speed: 130 kph
Jump Jets: None Torso Twist: no
Arm Swing: yes Version Manufacturer: Luthien Armor Works
Armor Source: standard Communications System: C3 Network
Targeting and Tracking System: Beagle Active Probe with Tag Weapons System: TAG
C3 Slave
Beagle Active Probe
Medium laser
2 small lasers
2 lrm 5s
With exceptional ferocity for a light ’Mech, this design was code-named “Puma” when first encountered in the Inner Sphere. Though fast enough for scouting missions, the Puma can stand up to many Inner Sphere medium ’Mechs. It has exceptional firepower for a light ’Mech, surprising many MechWarriors in the Inner Sphere the first time they face the design.
C-Bills: 600,000
ID Name: PMA883747
Chassis: 35ton-Endo Steel Power Plant: 210 XL
Cruising Speed: 64.8 kph Maximum Speed: 97.2 kph
Jump Jets: None Torso Twist: no
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Ferro-fibrous Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: Flamer
2 ER PPCs
Targeting Computer
Though nominally a recon unit, the Shadow Cat is deadly in any capacity. High speed and jump capability, combined with speed boosting technology, make the OmniMech extremely maneuverable. In addition, it mounts extensive armor protection and quite a bit of advanced Clan weaponry, making the Shadow Cat an all-around solid design. Many Inner Sphere MechWarriors® have paid the price for underestimating this deadly ’Mech—it is fully capable of destroying Inner Sphere ’Mechs twice its size.
C-Bills: 2,000,000
ID Name: SCAT7737
Chassis: 45ton- Endo Steel Power Plant: 270 XL
Cruising Speed: 65 kph Maximum Speed: 97 kph
Jump Jets: 187 Meters Torso Twist: yes
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Ferro-fibrous Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: Gauss Rifle
2 ER Medium lasers
Active Probe
Drawing primarily on the aging Cicada design, this new OmniMech is solid, if uninspired. Utilizing a bulky and heavy standard engine kept costs down, but gave the designers few options. They chose to generalize, giving the Strider adequate armor protection, a decent speed for a medium ’Mech and a small array of weaponry. By trying to do too many things, it stretches itself too thin: the Strider is truly a jack-of-all-trades, but a master of none.
C-Bills: 800,000
ID Name: STDER838
Chassis: 40ton-Endo Steel Power Plant: 240 Standard
Cruising Speed: 65 kph Maximum Speed: 97 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: Luthien Armor Works
Armor Source: Standard with Case Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: small laser
2 srm 6s
Beagle Active probe
Artemis IV FCS
The largest of the new Inner Sphere OmniMechs, the Sunder is loosely based on the Clan Loki and Thor designs. Delays brought on by technological failures and stress problems with the chassis made this one of the last OmniMechs to see full-scale production. Once it was put in service, though, it quickly became evident that the new design compared favorably with most other Inner Sphere assault ’Mechs. The inferior quality of its Inner Sphere weaponry, however, makes the Sunder no real match for Clan ’Mechs of equivalent size.
C-Bills: 4,000,000
ID Name: SUN747
Chassis: 90ton- Standard Power Plant: 360 XL
Cruising Speed: 43 kph Maximum Speed: 65 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: Luthien Armor Works
Armor Source: Standard Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: AC/20 Autocannon
2 medium lasers
2 large Lasers
3 SRM 4s
Known as the “big brother” of the Clan Black Hawk OmniMech, the Supernova is a frightening monument to the Clans’ range advantage. Mounted on a heavily armored chassis is a blistering array of extended-range lasers, fully capable of destroying an Inner Sphere ’Mech before it can get close enough to fire its weapons. It does have some heat-dissipation problems, however, which reduce its available firepower from time to time. Though slow, the Supernova is jump-capable, making it maneuverable enough to easily find good firing positions.
C-Bills: 3,600,000
ID Name: SNOVA72
Chassis: 90ton- Standard Power Plant: 270 Standard
Cruising Speed: 32 kph Maximum Speed: 54 kph
Jump Jets: 90 Meters Torso Twist: no
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Standard Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: 6 ER Large lasers
The Thor’s main advantages over other heavy designs are its mobility and its devastating short- and medium-range capability. This is true in virtually all configurations; though the Thor may be less powerful than some designs and less quick than others, it is a successful blend of firepower and mobility.
C-Bills: 3,000,000
ID Name: T738
Chassis: 70ton-Standard Power Plant: 350 XL
Cruising Speed: 54 kph Maximum Speed: 86.4 kph
Jump Jets: 150 Meters Torso Twist: yes
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Ferro-Fibrous Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: lb 10-x autocannon
ER PPC
LRM 15
In its primary configuration, the Vulture serves mostly as a fire-support ’Mech. Many MechWarriors have remarked at the sense of foreboding they felt upon looking up to see a Vulture perched on a ridge, firing its long-range missile racks into the battle below. Should the Vulture injure an enemy at long range, it can use its laser weapons to finish off its foe.
C-Bills: 2,400,000
ID Name: VOLTA738401
Chassis: 60ton-Standard Power Plant: 300 XL
Cruising Speed: 54 kph Maximum Speed: 86.4 kph
Jump Jets: None Torso Twist: yes
Arm Swing: yes Version Manufacturer: Unknown
Armor Source: Ferro-Fibrous Communications System: Unknown
Targeting and Tracking System: Unknown Weapons System: 2 medium pulse lasers
2 large pulse lasers
2 lrm 20s
Remember the game is still in the "Beta" stage. Everything may be able to operate but some things will change. The prices for each Chassis may either rise or decrease depending on the ease of earning money. If you have any questions about what 'Mechs you can and cannont purchase feel free to ask 'House Steiner Executive Staff. We're here to help.